OpenRA Progress – Still Alive
Friday 9 October 2009 - Filed under Uncategorized
Since moving all our open-source bits over to GitHub, we’ve revived the OpenRA project. It’s making quick progress now. In just the last week:
- Unit selection works properly
- Sidebar behavior is far better than it used to be
- New unit rules system is making great progress
- Turrets on vehicles now work
Enjoy a screenshot:
2009-10-09 » admin
16 April 2010 @ 9:38 pm
openRA simply doesn’t work. After installation I got error message eror.
19 April 2010 @ 6:14 am
Windows XP SP3
Pentium E2140
AGP 82945G 128mb
frame work 3.5 sp1
OpenRA doesn’t work.:(
19 April 2010 @ 7:50 am
You’ll want to make sure you’ve got a working GL installed for that 82945, and that it exposes the required extensions: vbo, fragment_program, vertex_program.
19 April 2010 @ 11:56 pm
OpenRA-20100419 installed, And I’m Happy….Well, Its still not working, but i can hear the hell march before error message
20 April 2010 @ 12:28 pm
Could you look for an error log in your ‘Documents’ folder and pastebin it?
21 April 2010 @ 12:41 am
reset: 0.0004426
mount temporary packages: 0.247841
Failed generating OpenAL source 30
—-ChangeMods
manifest: 0.000381100000000245
reset: 0.1156478
mount temporary packages: 0.0290756999999999
load assemblies, packages: 2.90000000000568E-05
—-LoadMap
manifest: 0.000417600000000018
viewport, ChromeProvider: 0.0750008000000002
—-World.ctor
Using rules files:
— mods/ra/defaults.yaml
— mods/ra/system.yaml
— mods/ra/vehicles.yaml
— mods/ra/structures.yaml
— mods/ra/infantry.yaml
— mods/ra/civilian.yaml
— mods/ra/trees.yaml
Using Map: b22b0197b126d6236a7c1e18c3001c83af10156c
load rules: 0.2209069
Tileset: 0.0596476000000004
renderer: 0.106734
worldActor: 0.1379779
Converting bridge at 36 81
Converting bridge at 88 74
Converting bridge at 96 66
hooks, pathing: 1.1055758
minimap: 0.00923009999999991
—-end World.ctor
world: 6.7999999995294E-06
ChromeProv, SeqProv: 0.718608300000001
chrome: 0.1206749
—-end LoadMap
DrawRegions start
System.InvalidOperationException: GL Error
at OpenRA.GlRenderer.GraphicsDevice.CheckGlError()
at OpenRA.GlRenderer.GraphicsDevice.EnableScissor(Int32 left, Int32 top, Int32 width, Int32 height)
at OpenRA.Graphics.WorldRenderer.Draw()
at OpenRA.Graphics.Viewport.DrawRegions(World world)
at OpenRA.Game.Tick()
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)
21 April 2010 @ 12:41 am
what should I do?
21 April 2010 @ 8:35 pm
@Slava: Make sure your GL works, and supports the required extensions. It looks like it’s failing on the first draw call.
Make sure you’ve got the latest drivers (including the GL ICD) installed from Intel here: http://www.intel.com/support/graphics/intel945g/sb/CS-021392.htm
22 April 2010 @ 5:00 am
My video driver update
22 April 2010 @ 5:01 am
My video driver is update, you don’t have any solution for me?
22 April 2010 @ 5:10 am
How can I run OpenRA from Ubuntu?
22 April 2010 @ 12:29 pm
Since we’re lacking a linux maintainer at the moment, you’ll have to build it from source.
1. Grab the latest release tarball
2. Install mono >= 2.6, openal >= 1.1, mono-gmcs, sdl, freetype, and possibly others.
3. Do ‘make’ where you extracted the openra tarball
4. Do ‘mono OpenRA.Game.exe’ to play
If that doesn’t work, you’ll want to drop into freenode #openra where we can help you.
23 April 2010 @ 2:51 am
Sorry for the stupid question, where can I find It?
23 April 2010 @ 10:03 pm
I found the source, I will try to compile it.