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Not quite a Yegge long.

OpenRA Progress – Still Alive

Friday 9 October 2009 - Filed under Uncategorized

Since moving all our open-source bits over to GitHub, we’ve revived the OpenRA project. It’s making quick progress now. In just the last week:

  • Unit selection works properly
  • Sidebar behavior is far better than it used to be
  • New unit rules system is making great progress
  • Turrets on vehicles now work

Enjoy a screenshot:

openra-gun-test

2009-10-09  »  admin

Talkback x 14

  1. Slava
    16 April 2010 @ 9:38 pm

    openRA simply doesn’t work. After installation I got error message eror.

  2. Slava
    19 April 2010 @ 6:14 am

    Windows XP SP3
    Pentium E2140
    AGP 82945G 128mb
    frame work 3.5 sp1
    OpenRA doesn’t work.:(

  3. admin
    19 April 2010 @ 7:50 am

    You’ll want to make sure you’ve got a working GL installed for that 82945, and that it exposes the required extensions: vbo, fragment_program, vertex_program.

  4. Slava
    19 April 2010 @ 11:56 pm

    OpenRA-20100419 installed, And I’m Happy….Well, Its still not working, but i can hear the hell march before error message ;)

  5. admin
    20 April 2010 @ 12:28 pm

    Could you look for an error log in your ‘Documents’ folder and pastebin it?

  6. Slava
    21 April 2010 @ 12:41 am

    reset: 0.0004426
    mount temporary packages: 0.247841
    Failed generating OpenAL source 30
    —-ChangeMods
    manifest: 0.000381100000000245
    reset: 0.1156478
    mount temporary packages: 0.0290756999999999
    load assemblies, packages: 2.90000000000568E-05
    —-LoadMap
    manifest: 0.000417600000000018
    viewport, ChromeProvider: 0.0750008000000002
    —-World.ctor
    Using rules files:
    — mods/ra/defaults.yaml
    — mods/ra/system.yaml
    — mods/ra/vehicles.yaml
    — mods/ra/structures.yaml
    — mods/ra/infantry.yaml
    — mods/ra/civilian.yaml
    — mods/ra/trees.yaml
    Using Map: b22b0197b126d6236a7c1e18c3001c83af10156c
    load rules: 0.2209069
    Tileset: 0.0596476000000004
    renderer: 0.106734
    worldActor: 0.1379779
    Converting bridge at 36 81
    Converting bridge at 88 74
    Converting bridge at 96 66
    hooks, pathing: 1.1055758
    minimap: 0.00923009999999991
    —-end World.ctor
    world: 6.7999999995294E-06
    ChromeProv, SeqProv: 0.718608300000001
    chrome: 0.1206749
    —-end LoadMap
    DrawRegions start
    System.InvalidOperationException: GL Error
    at OpenRA.GlRenderer.GraphicsDevice.CheckGlError()
    at OpenRA.GlRenderer.GraphicsDevice.EnableScissor(Int32 left, Int32 top, Int32 width, Int32 height)
    at OpenRA.Graphics.WorldRenderer.Draw()
    at OpenRA.Graphics.Viewport.DrawRegions(World world)
    at OpenRA.Game.Tick()
    at OpenRA.Game.Run()
    at OpenRA.Program.Run(String[] args)
    at OpenRA.Program.Main(String[] args)

  7. Slava
    21 April 2010 @ 12:41 am

    what should I do?

  8. admin
    21 April 2010 @ 8:35 pm

    @Slava: Make sure your GL works, and supports the required extensions. It looks like it’s failing on the first draw call.

    Make sure you’ve got the latest drivers (including the GL ICD) installed from Intel here: http://www.intel.com/support/graphics/intel945g/sb/CS-021392.htm

  9. Slava
    22 April 2010 @ 5:00 am

    My video driver update

  10. Slava
    22 April 2010 @ 5:01 am

    My video driver is update, you don’t have any solution for me? :(

  11. Slava
    22 April 2010 @ 5:10 am

    How can I run OpenRA from Ubuntu?

  12. admin
    22 April 2010 @ 12:29 pm

    Since we’re lacking a linux maintainer at the moment, you’ll have to build it from source.

    1. Grab the latest release tarball
    2. Install mono >= 2.6, openal >= 1.1, mono-gmcs, sdl, freetype, and possibly others.
    3. Do ‘make’ where you extracted the openra tarball
    4. Do ‘mono OpenRA.Game.exe’ to play

    If that doesn’t work, you’ll want to drop into freenode #openra where we can help you.

  13. Slava
    23 April 2010 @ 2:51 am

    Sorry for the stupid question, where can I find It?

  14. Slava
    23 April 2010 @ 10:03 pm

    I found the source, I will try to compile it.

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